126 lines
4.2 KiB
C++
126 lines
4.2 KiB
C++
/*
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speciesgen
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Copyright (C) 2022-2023 prisixia
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This file is part of speciesgen.
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speciesgen is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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speciesgen is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with speciesgen. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "starbound/item.h"
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namespace Starbound::Item {
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//----------------------------------------------------------------------
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// Frames
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//----------------------------------------------------------------------
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Frames::Frames(std::filesystem::path body) : m_body(std::move(body)) {}
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Frames::Frames(std::filesystem::path body, std::filesystem::path backSleeve,
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std::filesystem::path frontSleeve)
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: m_body(std::move(body)), m_backSleeve(std::move(backSleeve)),
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m_frontSleeve(std::move(frontSleeve)) {}
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std::filesystem::path Frames::GetBody() const { return m_body; }
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std::filesystem::path Frames::GetBackSleeve() const { return m_backSleeve; }
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std::filesystem::path Frames::GetFrontSleeve() const { return m_frontSleeve; }
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void Frames::SetBody(const std::filesystem::path &body) { m_body = body; }
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void Frames::SetBackSleeve(const std::filesystem::path &backSleeve) {
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m_backSleeve = backSleeve;
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}
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void Frames::SetFrontSleeve(const std::filesystem::path &frontSleeve) {
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m_frontSleeve = frontSleeve;
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}
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//----------------------------------------------------------------------
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// Item
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//----------------------------------------------------------------------
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Item::Item(std::string itemName, const Rarity rarity)
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: m_itemName(std::move(itemName)), m_price(0), m_maxStack(1), m_rarity(rarity) {}
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Item::Item(std::string itemName, std::filesystem::path inventoryIcon,
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const Category category, std::string description,
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std::string shortDescription, Frames maleFrames, Frames femaleFrames)
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: m_itemName(std::move(itemName)), m_price(0),
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m_inventoryIcon(std::move(inventoryIcon)), m_maxStack(1),
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m_rarity(Rarity::Essential), m_category(category),
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m_description(std::move(description)),
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m_shortDescription(std::move(shortDescription)),
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m_tooltipKind(TooltipKind::Armor), m_maleFrames(std::move(maleFrames)),
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m_femaleFrames(std::move(femaleFrames)) {}
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std::string Item::GetItemName() const { return m_itemName; }
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uint32_t Item::GetPrice() const { return m_price; }
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std::filesystem::path Item::GetInventoryIcon() const { return m_inventoryIcon; }
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uint16_t Item::GetMaxStack() const { return m_maxStack; }
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Rarity Item::GetRarity() const { return m_rarity; }
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Category Item::GetCategory() const { return m_category; }
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std::string Item::GetDescription() const { return m_description; }
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std::string Item::GetShortDescription() const { return m_shortDescription; }
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TooltipKind Item::GetTooltipKind() const { return m_tooltipKind; }
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Frames Item::GetMaleFrames() const { return m_maleFrames; }
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Frames Item::GetFemaleFrames() const { return m_femaleFrames; }
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void Item::SetItemName(const std::string &itemName) { m_itemName = itemName; }
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void Item::SetPrice(const uint32_t price) { m_price = price; }
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void Item::SetInventoryIcon(const std::filesystem::path &inventoryIcon) {
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m_inventoryIcon = inventoryIcon;
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}
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void Item::SetMaxStack(const uint16_t maxStack) { m_maxStack = maxStack; }
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void Item::SetRarity(const Rarity rarity) { m_rarity = rarity; }
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void Item::SetCategory(const Category category) { m_category = category; }
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void Item::SetDescription(const std::string &description) {
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m_description = description;
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}
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void Item::SetShortDescription(const std::string &shortDescription) {
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m_shortDescription = shortDescription;
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}
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void Item::SetTooltipKind(const TooltipKind tooltipKind) {
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m_tooltipKind = tooltipKind;
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}
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void Item::SetMaleFrames(const Frames &maleFrames) {
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m_maleFrames = maleFrames;
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}
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void Item::SetFemaleFrames(const Frames &femaleFrames) {
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m_femaleFrames = femaleFrames;
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}
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} // namespace Starbound::Item
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