/* speciesgen Copyright (C) 2022-2023 prisixia This file is part of speciesgen. speciesgen is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. speciesgen is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with speciesgen. If not, see . */ #include "starbound/item.h" namespace Starbound::Item { //---------------------------------------------------------------------- // Frames //---------------------------------------------------------------------- Frames::Frames(std::filesystem::path body) : m_body(std::move(body)) {} Frames::Frames(std::filesystem::path body, std::filesystem::path backSleeve, std::filesystem::path frontSleeve) : m_body(std::move(body)), m_backSleeve(std::move(backSleeve)), m_frontSleeve(std::move(frontSleeve)) {} std::filesystem::path Frames::GetBody() const { return m_body; } std::filesystem::path Frames::GetBackSleeve() const { return m_backSleeve; } std::filesystem::path Frames::GetFrontSleeve() const { return m_frontSleeve; } void Frames::SetBody(const std::filesystem::path &body) { m_body = body; } void Frames::SetBackSleeve(const std::filesystem::path &backSleeve) { m_backSleeve = backSleeve; } void Frames::SetFrontSleeve(const std::filesystem::path &frontSleeve) { m_frontSleeve = frontSleeve; } //---------------------------------------------------------------------- // Item //---------------------------------------------------------------------- Item::Item(std::string itemName, const Rarity rarity) : m_itemName(std::move(itemName)), m_price(0), m_maxStack(1), m_rarity(rarity) {} Item::Item(std::string itemName, std::filesystem::path inventoryIcon, const Category category, std::string description, std::string shortDescription, Frames maleFrames, Frames femaleFrames) : m_itemName(std::move(itemName)), m_price(0), m_inventoryIcon(std::move(inventoryIcon)), m_maxStack(1), m_rarity(Rarity::Essential), m_category(category), m_description(std::move(description)), m_shortDescription(std::move(shortDescription)), m_tooltipKind(TooltipKind::Armor), m_maleFrames(std::move(maleFrames)), m_femaleFrames(std::move(femaleFrames)) {} std::string Item::GetItemName() const { return m_itemName; } uint32_t Item::GetPrice() const { return m_price; } std::filesystem::path Item::GetInventoryIcon() const { return m_inventoryIcon; } uint16_t Item::GetMaxStack() const { return m_maxStack; } Rarity Item::GetRarity() const { return m_rarity; } Category Item::GetCategory() const { return m_category; } std::string Item::GetDescription() const { return m_description; } std::string Item::GetShortDescription() const { return m_shortDescription; } TooltipKind Item::GetTooltipKind() const { return m_tooltipKind; } Frames Item::GetMaleFrames() const { return m_maleFrames; } Frames Item::GetFemaleFrames() const { return m_femaleFrames; } void Item::SetItemName(const std::string &itemName) { m_itemName = itemName; } void Item::SetPrice(const uint32_t price) { m_price = price; } void Item::SetInventoryIcon(const std::filesystem::path &inventoryIcon) { m_inventoryIcon = inventoryIcon; } void Item::SetMaxStack(const uint16_t maxStack) { m_maxStack = maxStack; } void Item::SetRarity(const Rarity rarity) { m_rarity = rarity; } void Item::SetCategory(const Category category) { m_category = category; } void Item::SetDescription(const std::string &description) { m_description = description; } void Item::SetShortDescription(const std::string &shortDescription) { m_shortDescription = shortDescription; } void Item::SetTooltipKind(const TooltipKind tooltipKind) { m_tooltipKind = tooltipKind; } void Item::SetMaleFrames(const Frames &maleFrames) { m_maleFrames = maleFrames; } void Item::SetFemaleFrames(const Frames &femaleFrames) { m_femaleFrames = femaleFrames; } } // namespace Starbound::Item