changed styling - modified navigation bar
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4a5bf3dc88
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132d0a7b05
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@ -2,9 +2,9 @@ function genNavbarHTML(filename, sourcePath, outputPath) {
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if (filename == "-" || filename == "/dev/stdout/")
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return ""
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gsub(sourcePath, outputPath, filename)
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sub("^" sourcePath, outputPath, filename)
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dirname = getDirname(filename)
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gsub(/(\.|\[|\]|\*)/, "\\&", sourcePath)
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sub(/(\.|\[|\]|\*)/, "\\&", sourcePath)
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return sprintf("<nav id='navbar'>\n\
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<a href='%s'>home</a> | \n\
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@ -25,9 +25,9 @@ function genNavbarGMI(filename, sourcePath, outputPath) {
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if (filename == "-" || filename == "/dev/stdout/")
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return ""
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gsub(sourcePath, outputPath, dirname)
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sub("^" sourcePath, outputPath, filename)
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dirname = getDirname(filename)
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gsub(/(\.|\[|\]|\*)/, "\\&", sourcePath)
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sub(/(\.|\[|\]|\*)/, "\\&", sourcePath)
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return sprintf("Navigation:\n\
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=> %s home\n\
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@ -0,0 +1,12 @@
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# Endless Sky is great
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Endless Sky is a game I would definitely recommend. It has an interesting and intriguing world which I like to explore. Each alien species (and yes, there are aliens) is interesting and well thought out. It's world feels "alive".
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The gameplay is fun. You have to make decisions about how to best make the money. Asteroid mining is a good way to roll in money once you've got enough cargo space, but at the beginning, the best way to make money quick is to do transport jobs. You get a sense of satisfaction once you upgrade your ships to something better.
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I like how instead of using flashy cutscenes, Endless Sky instead uses basic images and text for the conversations in the game. Yet, you still feel immersed in the game.
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In each ship, there is limited outfit space, so you have to make trade-offs. Do you choose faster speed, or steering? Or do you trade some of your cargo space for more outfit space?
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You can also grow your fleet by capturing enemy ships.
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It is mostly an open-world game, and doesn't force you to choose one path or another.
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