75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/*
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speciesgen
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Copyright (C) 2022-2023 prisixia
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This file is part of speciesgen.
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speciesgen is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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speciesgen is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with speciesgen. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "starbound/frames.h"
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namespace Starbound::Frames {
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//----------------------------------------------------------------------
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// Grid
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//----------------------------------------------------------------------
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Grid::Grid(std::vector<std::vector<std::optional<std::string>>> names,
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const std::tuple<uint32_t, uint32_t> size,
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const std::tuple<uint32_t, uint32_t> dimensions)
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: m_size(size), m_dimensions(dimensions), m_names(std::move(names)) {}
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std::tuple<uint32_t, uint32_t> Grid::GetSize() const { return m_size; }
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std::tuple<uint32_t, uint32_t> Grid::GetDimensions() const {
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return m_dimensions;
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}
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std::vector<std::vector<std::optional<std::string>>> Grid::GetNames() const {
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return m_names;
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}
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void Grid::SetSize(const std::tuple<uint32_t, uint32_t> size) { m_size = size; }
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void Grid::SetDimensions(const std::tuple<uint32_t, uint32_t> dimensions) {
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m_dimensions = dimensions;
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}
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void Grid::SetNames(
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const std::vector<std::vector<std::optional<std::string>>> &names) {
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m_names = names;
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}
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//----------------------------------------------------------------------
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// Frames
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//----------------------------------------------------------------------
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Frames::Frames(std::unordered_map<std::string, std::string> aliases, Grid grid)
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: m_aliases(std::move(aliases)), m_grid(std::move(grid)) {}
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std::unordered_map<std::string, std::string> Frames::GetAliases() const {
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return m_aliases;
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}
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Grid Frames::GetGrid() const { return m_grid; }
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void Frames::SetAliases(
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const std::unordered_map<std::string, std::string> &aliases) {
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m_aliases = aliases;
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}
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void Frames::SetGrid(const Grid &grid) { m_grid = grid; }
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} // namespace Starbound::Frames
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