145 lines
4.1 KiB
C++
145 lines
4.1 KiB
C++
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/*
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speciesgen
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Copyright (C) 2022 prisixia
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This file is part of speciesgen.
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speciesgen is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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speciesgen is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with speciesgen. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "starbound/frames.h"
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namespace Starbound {
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namespace Frames {
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//----------------------------------------------------------------------
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// Grid
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//----------------------------------------------------------------------
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Grid::Grid(const std::vector<std::vector<std::optional<std::string>>> names,
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const std::tuple<uint32_t, uint32_t> size,
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const std::tuple<uint32_t, uint32_t> dimensions)
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: m_size(size), m_dimensions(dimensions), m_names(names) {}
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std::tuple<uint32_t, uint32_t> Grid::GetSize() const { return m_size; }
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std::tuple<uint32_t, uint32_t> Grid::GetDimensions() const {
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return m_dimensions;
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}
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std::vector<std::vector<std::optional<std::string>>> Grid::GetNames() const {
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return m_names;
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}
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void Grid::SetSize(const std::tuple<uint32_t, uint32_t> size) { m_size = size; }
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void Grid::SetDimensions(const std::tuple<uint32_t, uint32_t> dimensions) {
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m_dimensions = dimensions;
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}
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void Grid::SetNames(
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const std::vector<std::vector<std::optional<std::string>>> names) {
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m_names = names;
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}
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void Grid::Serialize(const std::filesystem::path path) const {
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std::ofstream file(path);
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rapidjson::BasicOStreamWrapper wrapper(file);
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rapidjson::PrettyWriter writer(wrapper);
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writer.StartObject();
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this->Serialize(writer);
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writer.EndObject();
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}
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template <typename Writer> void Grid::Serialize(Writer &writer) const {
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const std::tuple<uint32_t, uint32_t> size = m_size;
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const std::tuple<uint32_t, uint32_t> dimensions = m_dimensions;
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const std::vector<std::vector<std::optional<std::string>>> names = m_names;
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writer.Key(RAPIDJSON_STRINGIFY(size));
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writer.StartArray();
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writer.Uint(std::get<0>(size));
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writer.Uint(std::get<1>(size));
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writer.EndArray();
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writer.Key(RAPIDJSON_STRINGIFY(dimensions));
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writer.StartArray();
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writer.Uint(std::get<0>(dimensions));
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writer.Uint(std::get<1>(dimensions));
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writer.EndArray();
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writer.Key(RAPIDJSON_STRINGIFY(names));
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writer.StartArray();
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for (auto &vec : names) {
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writer.StartArray();
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for (auto &name : vec) {
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if (name.has_value())
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writer.String(name.value().c_str());
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else
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writer.Null();
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}
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writer.EndArray();
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}
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writer.EndArray();
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}
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//----------------------------------------------------------------------
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// Frames
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//----------------------------------------------------------------------
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Frames::Frames(const std::unordered_map<std::string, std::string> aliases,
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const Grid grid)
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: m_aliases(aliases), m_grid(grid) {}
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std::unordered_map<std::string, std::string> Frames::GetAliases() const {
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return m_aliases;
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}
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Grid Frames::GetGrid() const { return m_grid; }
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void Frames::SetAliases(
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const std::unordered_map<std::string, std::string> aliases) {
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m_aliases = aliases;
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}
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void Frames::SetGrid(const Grid grid) { m_grid = grid; }
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void Frames::Serialize(const std::filesystem::path path) const {
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std::ofstream file(path);
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rapidjson::BasicOStreamWrapper wrapper(file);
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rapidjson::PrettyWriter writer(wrapper);
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writer.StartObject();
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this->Serialize(writer);
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writer.EndObject();
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}
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template <typename Writer> void Frames::Serialize(Writer &writer) const {
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const std::unordered_map<std::string, std::string> aliases = m_aliases;
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const Grid grid = m_grid;
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writer.Key(RAPIDJSON_STRINGIFY(aliases));
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writer.StartObject();
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for (auto &it : aliases) {
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writer.Key(it.first.c_str());
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writer.String(it.second.c_str());
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}
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writer.EndObject();
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writer.Key(RAPIDJSON_STRINGIFY(grid));
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writer.StartObject();
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grid.Serialize(writer);
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writer.EndObject();
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}
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} // namespace Frames
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} // namespace Starbound
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