185 lines
5.6 KiB
Go
185 lines
5.6 KiB
Go
package main
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import (
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"math/rand"
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"os"
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"runtime"
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"strconv"
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gui "github.com/gen2brain/raylib-go/raygui"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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const (
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screenWidth = 1280
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screenHeight = 720
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ballRadius = 12
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squareSize = 128
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debug = false
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)
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var (
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speed = 3
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ballPos = rl.Vector2{X: (squareSize * 64) / 2, Y: (squareSize * 64) / 2}
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cameraPos = rl.Vector2{X: ballPos.X - screenWidth/2, Y: ballPos.Y - screenHeight/2}
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ballColor = rl.Black
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squares = []rl.Vector2{{-200, 500}, {X: 640 - float32(squareSize), Y: 315}, {X: 640, Y: 315}, {X: 640 + float32(squareSize), Y: 315}, {X: 640, Y: 315 - float32(squareSize)}, {X: 640, Y: 315 - float32(squareSize)*2}}
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paints = []paint{}
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chatBoxText = ""
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inputText = ""
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loadedMap = []string{}
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loadedTextures = []rl.Texture2D{}
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walls = []rl.Vector2{}
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)
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func main() {
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userData := loadJson("account.json")
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checkUserDataValid(userData)
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ballColor = convertHex(userData["color"].(string))
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rl.InitWindow(screenWidth, screenHeight, "balls offline")
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rl.InitAudioDevice()
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rl.SetTargetFPS(60)
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guessy := rl.LoadFont("./assets/font/guessy4.ttf")
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carlito := rl.LoadFont("./assets/font/carlito.ttf")
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notification := rl.LoadSound("./assets/sound/Notification.ogg")
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chatMessage := rl.LoadSound("./assets/sound/ChatMessage.ogg")
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gui.LoadStyle("./assets/bf.rgs")
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chatBoxText = userData["username"].(string) + " joined the game."
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rl.PlaySound(notification)
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rawMap, Error := os.ReadFile("./assets/maps/" + strconv.Itoa(rand.Intn(9)) + ".txt")
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loadedMap = sliceMap(string(rawMap))
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check(Error)
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walls = getWalls(loadedMap)
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loadedTextures = cropTexturePack("./assets/img/textures/" + userData["texture"].(string))
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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rl.ClearBackground(rl.NewColor(128, 128, 128, 255))
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drawMap(loadedMap)
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drawPaint()
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drawBall(ballPos, ballColor, rl.White)
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moveBall()
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usernamePosisiton := rl.Vector2Subtract(ballPos, rl.Vector2{ballRadius + 24, ballRadius + 40})
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usernamePosisiton = rl.Vector2Subtract(usernamePosisiton, cameraPos)
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var spacing int = 21
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drawTextShadow("Balls Offline", rl.Vector2{10, 5}, carlito)
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rl.DrawLine(10, 33, 120, 33, rl.White)
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drawTextShadow("Version: 0.0.0", rl.Vector2{10, float32(2*spacing + 1)}, carlito)
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drawTextShadow("Platform: "+runtime.GOOS, rl.Vector2{10, float32(3*spacing + 1)}, carlito)
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drawTextShadow("Client ID: none", rl.Vector2{10, float32(5*spacing + 1)}, carlito)
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x := strconv.FormatFloat(float64(ballPos.X), 'f', -1, 64)
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y := strconv.FormatFloat(float64(ballPos.Y), 'f', -1, 64)
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drawTextShadow("Position: "+x+" | "+y, rl.Vector2{10, float32(6*spacing + 1)}, carlito)
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drawTextShadow(userData["username"].(string), usernamePosisiton, guessy)
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if rl.IsKeyPressed(rl.KeyEnter) && inputText != "" {
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rl.PlaySound(chatMessage)
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chatBoxText = chatBoxText + "\n" + userData["username"].(string) + ": " + inputText
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inputText = ""
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}
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gui.TextBox(rl.NewRectangle(screenWidth-screenWidth/4, 0, screenWidth/4, 220), &chatBoxText, 100, false)
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gui.TextBox(rl.NewRectangle(screenWidth-screenWidth/4, 220, screenWidth/4, 20), &inputText, 100, true)
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rl.EndDrawing()
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}
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rl.CloseAudioDevice()
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rl.CloseWindow()
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}
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func moveBall() {
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if rl.IsKeyDown(rl.KeyLeftShift) {
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draw()
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}
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if rl.IsKeyDown(rl.KeyRight) && !checkCollision(rl.Vector2{X: ballPos.X + float32(speed), Y: ballPos.Y}) {
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ballPos.X = ballPos.X + float32(speed)
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cameraPos.X = cameraPos.X + float32(speed)
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}
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if rl.IsKeyDown(rl.KeyLeft) && !checkCollision(rl.Vector2{X: ballPos.X - float32(speed), Y: ballPos.Y}) {
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ballPos.X = ballPos.X - float32(speed)
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cameraPos.X = cameraPos.X - float32(speed)
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}
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if rl.IsKeyDown(rl.KeyUp) && !checkCollision(rl.Vector2{X: ballPos.X, Y: ballPos.Y - float32(speed)}) {
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ballPos.Y = ballPos.Y - float32(speed)
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cameraPos.Y = cameraPos.Y - float32(speed)
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}
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if rl.IsKeyDown(rl.KeyDown) && !checkCollision(rl.Vector2{X: ballPos.X, Y: ballPos.Y + float32(speed)}) {
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ballPos.Y = ballPos.Y + float32(speed)
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cameraPos.Y = cameraPos.Y + float32(speed)
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}
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}
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func drawBall(pos rl.Vector2, color, outline rl.Color) {
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rl.DrawCircleV(rl.Vector2Subtract(pos, cameraPos), ballRadius+1, outline)
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rl.DrawCircleV(rl.Vector2Subtract(pos, cameraPos), ballRadius, color)
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}
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func drawTextShadow(text string, textPos rl.Vector2, font rl.Font) {
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var textShadowPos rl.Vector2 = rl.Vector2{X: textPos.X + 2, Y: textPos.Y + 2}
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rl.DrawTextEx(font, text, textShadowPos, 20, 1, rl.Black)
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rl.DrawTextEx(font, text, textPos, 20, 1, rl.White)
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}
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func checkCollision(newPos rl.Vector2) bool {
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if newPos.X > float32(64*squareSize) {
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return true
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}
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if newPos.X < 0 {
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return true
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}
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if newPos.Y < 0 {
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return true
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}
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if newPos.Y > float32(64*squareSize) {
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return true
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}
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return false
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}
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func convertHex(hex string) rl.Color {
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hex1 := hex[0:2]
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hex2 := hex[2:4]
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hex3 := hex[4:6]
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decimal, err := strconv.ParseInt(hex1, 16, 64)
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checkLog(err)
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decimal2, err := strconv.ParseInt(hex2, 16, 64)
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checkLog(err)
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decimal3, err := strconv.ParseInt(hex3, 16, 64)
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checkLog(err)
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return rl.NewColor(uint8(decimal), uint8(decimal2), uint8(decimal3), 255)
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}
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func cropTexturePack(textureLocation string) []rl.Texture2D {
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var textures []rl.Texture2D
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for i := 0; i < 6; i++ {
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image := rl.LoadImage(textureLocation)
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croppedImage := image
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rl.ImageCrop(croppedImage, rl.NewRectangle(float32(i*32), 0, 32, 32))
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rl.ImageResizeNN(croppedImage, squareSize, squareSize)
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croppedTexture := rl.LoadTextureFromImage(croppedImage)
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rl.SetTextureFilter(croppedTexture, rl.FilterPoint)
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textures = append(textures, croppedTexture)
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}
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return textures
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}
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