ballsoffline/bf.go

227 lines
7.2 KiB
Go

package main
import (
"math/rand"
"os"
"runtime"
"strconv"
gui "github.com/gen2brain/raylib-go/raygui"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
screenWidth = 1280
screenHeight = 720
ballRadius = 10
squareSize = 110
debug = false
cosmeticResize = 4
)
var (
speed = 200
ballPos = rl.Vector2{X: (squareSize * 64) / 2, Y: (squareSize * 64) / 2}
cameraPos = rl.Vector2{X: ballPos.X - screenWidth/2, Y: ballPos.Y - screenHeight/2}
ballColor = rl.Black
paints = []paint{}
chatBoxText = ""
inputText = ""
loadedMap = []string{}
loadedTextures = []rl.Texture2D{}
walls = []rl.Vector2{}
liquids = []rl.Vector2{}
cosmetic = rl.Texture2D{}
notification = rl.Sound{}
chatMessage = rl.Sound{}
)
func main() {
userData := loadJson("account.json")
checkUserDataValid(userData)
ballColor = convertHex(userData["color"].(string))
rl.InitWindow(screenWidth, screenHeight, "balls offline")
rl.InitAudioDevice()
rl.SetTargetFPS(60)
guessy := rl.LoadFont("./assets/font/guessy4.ttf")
carlito := rl.LoadFont("./assets/font/carlito.ttf")
notification = rl.LoadSound("./assets/sound/Notification.ogg")
chatMessage = rl.LoadSound("./assets/sound/ChatMessage.ogg")
gui.LoadStyle("./assets/bf.rgs")
chatBoxText = userData["username"].(string) + " joined the game."
rl.PlaySound(notification)
rawMap, Error := os.ReadFile("./assets/maps/" + strconv.Itoa(rand.Intn(9)) + ".txt")
loadedMap = sliceMap(string(rawMap))
check(Error)
walls = getBlocks(loadedMap, []int{51, 52})
liquids = getBlocks(loadedMap, []int{53})
cosmetic = loadCosmetic(userData)
loadedTextures = cropTexturePack("./assets/img/textures/" + userData["texture"].(string))
icon := rl.LoadImage("icon.png")
rl.SetWindowIcon(*icon)
for !rl.WindowShouldClose() {
rl.BeginDrawing()
rl.ClearBackground(rl.NewColor(128, 128, 128, 255))
drawMap(loadedMap)
drawPaint()
drawBall(ballPos, ballColor, rl.White, cosmetic)
moveBall()
usernamePosisiton := rl.Vector2Subtract(ballPos, rl.Vector2{ballRadius + 24, ballRadius + 40})
usernamePosisiton = rl.Vector2Subtract(usernamePosisiton, cameraPos)
fpsText := "FPS: " + strconv.Itoa(int(rl.GetFPS()))
var spacing int = 21
drawTextShadow("Balls Offline", rl.Vector2{12, 5}, carlito, rl.White)
rl.DrawCircleV(rl.Vector2{135, 14}, 8, rl.NewColor(0, 255, 0, 255))
drawTextShadow(fpsText, rl.Vector2{155, 5}, carlito, rl.NewColor(0, 255, 0, 255))
rl.DrawLine(10, 33, 120, 33, rl.NewColor(221, 221, 221, 255))
drawTextShadow("Version: 1.0.0", rl.Vector2{10, float32(2*spacing + 1)}, carlito, rl.NewColor(168, 168, 252, 255))
drawTextShadow("Platform: "+runtime.GOOS, rl.Vector2{10, float32(3*spacing + 1)}, carlito, rl.NewColor(168, 168, 252, 255))
drawTextShadow("Client ID: none", rl.Vector2{10, float32(5*spacing + 1)}, carlito, rl.NewColor(221, 221, 221, 255))
x := strconv.FormatFloat(float64(ballPos.X), 'f', -1, 64)[0:4]
y := strconv.FormatFloat(float64(ballPos.Y), 'f', -1, 64)[0:4]
drawTextShadow("Position: "+x+" | "+y, rl.Vector2{10, float32(6*spacing + 1)}, carlito, rl.White)
drawTextShadow(userData["username"].(string), usernamePosisiton, guessy, rl.NewColor(221, 221, 221, 255))
if rl.IsKeyPressed(rl.KeyEnter) && inputText != "" {
rl.PlaySound(chatMessage)
chatBoxText = chatBoxText + "\n" + userData["username"].(string) + ": " + inputText
inputText = ""
}
gui.TextBox(rl.NewRectangle(screenWidth-screenWidth/4, 0, screenWidth/4, 220), &chatBoxText, 100, false)
gui.TextBox(rl.NewRectangle(screenWidth-screenWidth/4, 220, screenWidth/4, 20), &inputText, 100, true)
rl.EndDrawing()
}
rl.CloseAudioDevice()
rl.CloseWindow()
}
func loadCosmetic(userData map[string]interface{}) rl.Texture2D {
if userData["costmetic"].(string) == "none" {
return rl.NewTexture2D(0, 0, 0, 0, 0)
}
image := rl.LoadImage("./assets/img/cosmetics/" + userData["costmetic"].(string))
rl.ImageResizeNN(image, ballRadius*cosmeticResize, ballRadius*cosmeticResize)
return rl.LoadTextureFromImage(image)
}
func moveBall() {
if rl.IsKeyDown(rl.KeyLeftShift) {
draw()
}
ballSpeed := float32(speed) * rl.GetFrameTime()
if rl.IsKeyDown(rl.KeyRight) && !checkCollision(rl.Vector2{X: ballPos.X + ballSpeed, Y: ballPos.Y}) {
ballPos.X = ballPos.X + ballSpeed
cameraPos.X = cameraPos.X + ballSpeed
}
if rl.IsKeyDown(rl.KeyLeft) && !checkCollision(rl.Vector2{X: ballPos.X - ballSpeed, Y: ballPos.Y}) {
ballPos.X = ballPos.X - ballSpeed
cameraPos.X = cameraPos.X - ballSpeed
}
if rl.IsKeyDown(rl.KeyUp) && !checkCollision(rl.Vector2{X: ballPos.X, Y: ballPos.Y - ballSpeed}) {
ballPos.Y = ballPos.Y - ballSpeed
cameraPos.Y = cameraPos.Y - ballSpeed
}
if rl.IsKeyDown(rl.KeyDown) && !checkCollision(rl.Vector2{X: ballPos.X, Y: ballPos.Y + ballSpeed}) {
ballPos.Y = ballPos.Y + ballSpeed
cameraPos.Y = cameraPos.Y + ballSpeed
}
}
func drawBall(pos rl.Vector2, color, outline rl.Color, ballCosmetic rl.Texture2D) {
rl.DrawCircleV(rl.Vector2Subtract(pos, cameraPos), ballRadius+1, outline)
rl.DrawCircleV(rl.Vector2Subtract(pos, cameraPos), ballRadius, color)
rl.DrawTextureV(ballCosmetic, rl.Vector2Subtract(rl.Vector2{pos.X - ballRadius*cosmeticResize/2, pos.Y - ballRadius*cosmeticResize/2}, cameraPos), rl.White)
}
func drawTextShadow(text string, textPos rl.Vector2, font rl.Font, color rl.Color) {
var textShadowPos rl.Vector2 = rl.Vector2{X: textPos.X + 2, Y: textPos.Y + 2}
rl.DrawTextEx(font, text, textShadowPos, 20, 1, rl.Black)
rl.DrawTextEx(font, text, textPos, 20, 1, color)
}
func checkCollision(newPos rl.Vector2) bool {
for x := range liquids {
if rl.CheckCollisionPointRec(newPos, rl.NewRectangle(liquids[x].X*squareSize, liquids[x].Y*squareSize, squareSize, squareSize)) {
chatBoxText = chatBoxText + "\n" + "You've drowned!"
ballPos = rl.Vector2{X: (squareSize * 64) / 2, Y: (squareSize * 64) / 2}
cameraPos = rl.Vector2{X: ballPos.X - screenWidth/2, Y: ballPos.Y - screenHeight/2}
rl.PlaySound(chatMessage)
}
}
for x := range walls {
if rl.CheckCollisionPointRec(newPos, rl.NewRectangle(walls[x].X*squareSize, walls[x].Y*squareSize, squareSize, squareSize)) {
return true
}
}
if newPos.X > float32(64*squareSize) {
return true
}
if newPos.X < 0 {
return true
}
if newPos.Y < 0 {
return true
}
if newPos.Y > float32(64*squareSize) {
return true
}
return false
}
func convertHex(hex string) rl.Color {
hex1 := hex[0:2]
hex2 := hex[2:4]
hex3 := hex[4:6]
decimal, err := strconv.ParseInt(hex1, 16, 64)
checkLog(err)
decimal2, err := strconv.ParseInt(hex2, 16, 64)
checkLog(err)
decimal3, err := strconv.ParseInt(hex3, 16, 64)
checkLog(err)
return rl.NewColor(uint8(decimal), uint8(decimal2), uint8(decimal3), 255)
}
func cropTexturePack(textureLocation string) []rl.Texture2D {
var textures []rl.Texture2D
for i := 0; i < 6; i++ {
image := rl.LoadImage(textureLocation)
croppedImage := image
rl.ImageCrop(croppedImage, rl.NewRectangle(float32(i*32), 0, 32, 32))
rl.ImageResizeNN(croppedImage, squareSize, squareSize)
croppedTexture := rl.LoadTextureFromImage(croppedImage)
rl.SetTextureFilter(croppedTexture, rl.FilterPoint)
textures = append(textures, croppedTexture)
}
return textures
}