ballsoffline/bf.go

258 lines
8.0 KiB
Go

package main
import (
"fmt"
"math/rand"
"os"
"runtime"
"strconv"
gui "github.com/gen2brain/raylib-go/raygui"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
screenWidth = 1280
screenHeight = 720
ballRadius = 12
squareSize = 128
debug = false
)
var (
speed = 3
ballPos = rl.Vector2{X: 4096, Y: 4096}
cameraPos = rl.Vector2{3500, 3800}
ballColor = rl.Black
squares = []rl.Vector2{{-200, 500}, {X: 640 - float32(squareSize), Y: 315}, {X: 640, Y: 315}, {X: 640 + float32(squareSize), Y: 315}, {X: 640, Y: 315 - float32(squareSize)}, {X: 640, Y: 315 - float32(squareSize)*2}}
paints = []paint{}
chatBoxText = ""
inputText = ""
loadedMap = ""
)
func main() {
userData := loadJson("account.json")
checkUserDataValid(userData)
ballColor = convertHex(userData["color"].(string))
rl.InitWindow(screenWidth, screenHeight, "balls offline")
rl.InitAudioDevice()
rl.SetTargetFPS(60)
guessy := rl.LoadFont("./assets/font/guessy4.ttf")
carlito := rl.LoadFont("./assets/font/carlito.ttf")
notification := rl.LoadSound("./assets/sound/Notification.ogg")
chatMessage := rl.LoadSound("./assets/sound/ChatMessage.ogg")
gui.LoadStyle("./assets/bf.rgs")
chatBoxText = userData["username"].(string) + " joined the game."
rl.PlaySound(notification)
rawMap, Error := os.ReadFile("./assets/maps/" + strconv.Itoa(rand.Intn(9)) + ".txt")
loadedMap = string(rawMap)
check(Error)
for !rl.WindowShouldClose() {
rl.BeginDrawing()
rl.ClearBackground(rl.NewColor(128, 128, 128, 255))
drawMap(loadedMap)
drawPaint()
drawBall(ballPos, ballColor, rl.White)
moveBall()
usernamePosisiton := rl.Vector2Subtract(ballPos, rl.Vector2{ballRadius + 24, ballRadius + 40})
usernamePosisiton = rl.Vector2Subtract(usernamePosisiton, cameraPos)
var spacing int = 21
drawTextShadow("Balls Offline", rl.Vector2{10, 5}, carlito)
rl.DrawLine(10, 33, 120, 33, rl.White)
drawTextShadow("Version: 0.0.0", rl.Vector2{10, float32(2*spacing + 1)}, carlito)
drawTextShadow("Platform: "+runtime.GOOS, rl.Vector2{10, float32(3*spacing + 1)}, carlito)
drawTextShadow("Client ID: none", rl.Vector2{10, float32(5*spacing + 1)}, carlito)
x := strconv.FormatFloat(float64(ballPos.X), 'f', -1, 64)
y := strconv.FormatFloat(float64(ballPos.Y), 'f', -1, 64)
drawTextShadow("Position: "+x+" | "+y, rl.Vector2{10, float32(6*spacing + 1)}, carlito)
drawTextShadow(userData["username"].(string), usernamePosisiton, guessy)
if rl.IsKeyPressed(rl.KeyEnter) && inputText != "" {
rl.PlaySound(chatMessage)
chatBoxText = chatBoxText + "\n" + userData["username"].(string) + ": " + inputText
inputText = ""
}
gui.TextBox(rl.NewRectangle(screenWidth-screenWidth/4, 0, screenWidth/4, 220), &chatBoxText, 100, false)
gui.TextBox(rl.NewRectangle(screenWidth-screenWidth/4, 220, screenWidth/4, 20), &inputText, 100, true)
rl.EndDrawing()
}
rl.CloseAudioDevice()
rl.CloseWindow()
}
func drawPaint() {
if debug {
t := strconv.Itoa(len(paints))
rl.DrawText(t, 10, 10, 40, rl.Black)
}
for index, paintI := range paints {
if len(paints) <= index {
continue
}
if paintI.time > 1 {
paints[index] = paint{time: paintI.time - 1, location: paintI.location}
rl.DrawRectangleV(rl.Vector2Subtract(paintI.location, cameraPos), rl.Vector2{X: ballRadius - 2, Y: ballRadius - 2}, rl.NewColor(ballColor.R, ballColor.G, ballColor.R, uint8(paintI.time)))
continue
}
paints = removePaint(paints, index)
}
}
func drawSquares() {
for index, element := range squares {
debugLog(debug, fmt.Sprintln(index, element.X))
rl.DrawRectangleV(rl.Vector2{element.X - cameraPos.X, element.Y - cameraPos.Y}, rl.Vector2{X: float32(squareSize), Y: float32(squareSize)}, rl.LightGray)
}
}
func draw() {
paintedPaint := paint{255, ballPos}
paints = append(paints, paintedPaint)
}
func moveBall() {
if rl.IsKeyDown(rl.KeyLeftShift) {
draw()
}
if rl.IsKeyDown(rl.KeyRight) && !checkCollision(rl.Vector2{X: ballPos.X + float32(speed), Y: ballPos.Y}) {
ballPos.X = ballPos.X + float32(speed)
cameraPos.X = cameraPos.X + float32(speed)
}
if rl.IsKeyDown(rl.KeyLeft) && !checkCollision(rl.Vector2{X: ballPos.X - float32(speed), Y: ballPos.Y}) {
ballPos.X = ballPos.X - float32(speed)
cameraPos.X = cameraPos.X - float32(speed)
}
if rl.IsKeyDown(rl.KeyUp) && !checkCollision(rl.Vector2{X: ballPos.X, Y: ballPos.Y - float32(speed)}) {
ballPos.Y = ballPos.Y - float32(speed)
cameraPos.Y = cameraPos.Y - float32(speed)
}
if rl.IsKeyDown(rl.KeyDown) && !checkCollision(rl.Vector2{X: ballPos.X, Y: ballPos.Y + float32(speed)}) {
ballPos.Y = ballPos.Y + float32(speed)
cameraPos.Y = cameraPos.Y + float32(speed)
}
}
func drawBall(pos rl.Vector2, color, outline rl.Color) {
rl.DrawCircleV(rl.Vector2Subtract(pos, cameraPos), ballRadius+1, outline)
rl.DrawCircleV(rl.Vector2Subtract(pos, cameraPos), ballRadius, color)
}
func drawTextShadow(text string, textPos rl.Vector2, font rl.Font) {
var textShadowPos rl.Vector2 = rl.Vector2{X: textPos.X + 2, Y: textPos.Y + 2}
rl.DrawTextEx(font, text, textShadowPos, 20, 1, rl.Black)
rl.DrawTextEx(font, text, textPos, 20, 1, rl.White)
}
func checkCollision(newPos rl.Vector2) bool {
if debug {
rl.DrawLineV(newPos, rl.Vector2{X: newPos.X, Y: screenWidth * 2}, rl.Green)
rl.DrawLineV(newPos, rl.Vector2{X: newPos.X, Y: 0}, rl.Green)
rl.DrawLineV(newPos, rl.Vector2{X: 0, Y: newPos.Y}, rl.Green)
rl.DrawLineV(newPos, rl.Vector2{X: screenHeight * 2, Y: newPos.Y}, rl.Green)
}
for index, square := range squares {
if debug {
fmt.Println(index, square.X, rl.Vector2Distance(newPos, square))
rl.DrawLineV(newPos, square, rl.Purple)
}
if rl.CheckCollisionPointRec(newPos, rl.Rectangle{X: square.X, Y: square.Y, Width: float32(squareSize), Height: float32(squareSize)}) {
if debug {
rl.DrawText("colliding with obstacle", 10, 10, 40, rl.Black)
}
return true
}
}
if newPos.X > float32(64*squareSize) {
return true
}
if newPos.X < 0 {
return true
}
if newPos.Y < 0 {
return true
}
if newPos.Y > float32(64*squareSize) {
return true
}
return false
}
type paint struct {
time float32
location rl.Vector2
}
func removePaint(slice []paint, index int) []paint {
if len(slice) <= 2 {
return make([]paint, 0)
}
return append(slice[:index], slice[index+1:]...)
}
func convertHex(hex string) rl.Color {
hex1 := hex[0:2]
hex2 := hex[2:4]
hex3 := hex[4:6]
decimal, err := strconv.ParseInt(hex1, 16, 64)
checkLog(err)
decimal2, err := strconv.ParseInt(hex2, 16, 64)
checkLog(err)
decimal3, err := strconv.ParseInt(hex3, 16, 64)
checkLog(err)
return rl.NewColor(uint8(decimal), uint8(decimal2), uint8(decimal3), 255)
}
func drawMap(mapRaw string) {
var lines []string
for i := 0; i < len(mapRaw); i += 64 {
end := i + 64
if end > len(mapRaw) {
end = len(mapRaw)
}
lines = append(lines, mapRaw[i:end])
}
for y := range lines {
for x := 0; x < len(lines[y]); x++ {
fmt.Println(lines[0][0])
switch lines[y][x] {
case 48: //air
case 49: //path
rl.DrawRectangleV(rl.Vector2{float32(x*squareSize) - cameraPos.X, float32(y*squareSize) - cameraPos.Y}, rl.Vector2{X: float32(squareSize), Y: float32(squareSize)}, rl.NewColor(133, 133, 133, 255))
case 50: //door
rl.DrawRectangleV(rl.Vector2{float32(x*squareSize) - cameraPos.X, float32(y*squareSize) - cameraPos.Y}, rl.Vector2{X: float32(squareSize), Y: float32(squareSize)}, rl.NewColor(112, 122, 112, 255))
case 51: //glass
rl.DrawRectangleV(rl.Vector2{float32(x*squareSize) - cameraPos.X, float32(y*squareSize) - cameraPos.Y}, rl.Vector2{X: float32(squareSize), Y: float32(squareSize)}, rl.NewColor(144, 144, 144, 255))
case 52: //wall
rl.DrawRectangleV(rl.Vector2{float32(x*squareSize) - cameraPos.X, float32(y*squareSize) - cameraPos.Y}, rl.Vector2{X: float32(squareSize), Y: float32(squareSize)}, rl.NewColor(170, 170, 170, 255))
case 53: //liquid
rl.DrawRectangleV(rl.Vector2{float32(x*squareSize) - cameraPos.X, float32(y*squareSize) - cameraPos.Y}, rl.Vector2{X: float32(squareSize), Y: float32(squareSize)}, rl.NewColor(205, 205, 205, 255))
}
}
}
}